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Monster Hunter Portable 3rdModifier

Bite Ailment Inflicted: None
Normal Mode

The Royal Ludroth will lower its head and snap at the Hunter twice in a swooping motion, moving forward with each bite and sending Hunters that get hit flying.


The front arms deal minor damage and push the Hunter over if he/she gets hit by those instead.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you happen to be somewhere close in front of the Royal Ludroth you can, if possible and/or necessary, guard against this attack, otherwise moving away or to the sides (out of reach) and rolling/diving if necessary is the best alternative. This attack can be rolled by only if you roll sideways and into the direction the first bite is coming from since if you roll through it or in the wrong direction you will either be pushed over still or get hit by the 2nd bite.


The best way to stay save from this attack at all times is by either focusing on the Royal Ludroth's other body parts or, if you go for the neck/head areas, get in only a limited amount of attacks and then quickly moving out of reach again.


Charge Ailment Inflicted: None
Normal Mode

The Royal Ludroth will charge straight at the Hunter with moderate speed and trip shortly after passing the Hunter. The Hunter will be pushed over rather than being sent flying unlike with charges of most other monsters.


This attack can be performed multiple times in a row without the Royal Ludroth tripping though, which is also indicated so.

Rage Mode
The multiple charge attack becomes slightly more common.
Evasive Maneuver

If you happen to be somewhere in front of the Royal Ludroth you can, if possible/necessary, guard against this attack, otherwise you can do one of the following things depending on the distance between you and the monster:

  • Players who find themselves near the Royal Ludroth at the moment he starts charging can, if blocking is not an option, quickly run/roll/dive sideways and get out of the line of the attack as it is a rather straightforward maneuver which can barely be curved even over longer distances.
  • Players at medium to long distances can easily avoid this attack by merely walking/running sideways. Additional counter-maneuvers are unnecessary in a situation like this.



The best and easiest way to stay save from this attack however is by preventing yourself from being in front of him for too long/at any given time, by doing so you will always be out of reach and won't have to bother evading/guarding and instead can concentrate on attacking.


Sliding Charge Ailment Inflicted: None
Normal Mode
The Royal Ludroth will, with a flowing movement, assume a lowered pose (like penguins) and slide towards the Hunter and halt its movement by reassuming its original stance and slightly curving sideways to use its body as a natural break. This attack sends the Hunter flying if hit and can be (slightly) curved.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Only if you're close to the Royal Ludroth, block if possible/necessary or run/roll/dive out of the way if you are somewhere in front of him.


Avoid physical contact with its body at the moment it starts to execute this attack as it will still be able to catch you, the only place where physical contact will not cause you to get hit by this attack is the tail area.


The easiest way to keep this attacking from hitting you at any given time is by constantly being on the move and preventing yourself from being anywhere in front of the Royal Ludroth. Sticking to the sides and aiming for the tail will thus ensure that you won't get hit by this attack.


Forward Jump Ailment Inflicted: None
Normal Mode

The Royal Ludroth will lower its head while remaining stationary for a moment and then launch himself into the air towards the Hunter, sending him/her flying if it hits.


It's exactly the same jumping move the minions (Ludroth) perform except that this time around the monster is bigger and the attack covers more ground and deals more damage.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Only if you are in front of him, guard against the attack if possible/necessary or run/roll/dive out of the way. Rolling this attack should only be done sideways as rolling through it will only result in you getting hit due to the invincibility time being insufficient for the Royal Ludroth's entire body to "pass through" you.


Like with the sliding charge, this attack is still capable of hitting you as long as you're making physical contact with any body part of the Royal Ludroth other than the hide legs/tail area, so these areas must be avoided at all times.


Locked-on forward jump Ailment Inflicted: None
Normal Mode

This attack consists of 2 parts, a locked-on charge and then, when close enough to the Hunter, a quick forward jump. Although, depending on the distance between the player and Royal Ludroth the initial part of the attack can be skipped by the monster and result in it immediately executing phase 2.


The Royal Ludroth will, as said above, charge at the Hunter first if the distance is big enough and while doing so it will follow the Hunter wherever he/she goes (the indicator of that a quick jump will follow) and then he will launch himself forward in an attempt to slam the Hunter with its entire body, sending him/her flying if hit.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

When at close range this attack can literally come out of the blue and is rather difficult to predict. That is why you should always keep a small distance from the Royal Ludroth no matter what, so that if it does perform this attack you at least have a split-second to react to it.


Players who are at a medium-long distance can test the charge by running sideways to see if the Royal Ludroth if following him/her and if that's the case you can evade this attack by staying on the run in a lateral fashion or by rolling/diving right before it hits you.


The only real way to keep yourself save from this instantaneous attack is by, as mentioned a few times earlier, preventing yourself from staying unnecessarily long in front of the Royal Ludroth as, like with its other charges, this one is also (mostly) a straightforward attack, meaning that if you stick to its sides/rear you will never have to undertake any defensive maneuvers.


Barrel Roll Ailment Inflicted: None
Normal Mode

The Royal Ludroth will raise one of his front arms (left or right), twist his head accordingly and then roll-over in the direction, sending the Hunter flying if hit.


An addition to the Pink Royal Ludroth's "Barrel Roll" is that, unlike its normal counterpart in the 1st 3rd gen installment, slightly curves when rolling, resulting in a half C-shaped rolling attack.


This attack can be performed multiple times in a row.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are somewhere between the head and the 1st half of its tail you'll have to either guard against the attack or run/roll/dive out of the way. Do not attempt to roll through this attack as that is impossible. Run and Roll/Dive directly away from its sides or, depending on if you are close to the head or tail, run/roll/dive out of reach of either of those 2 body parts.


Players who are not close enough to say that there is physical contact between the Hunter and the Royal Ludroth but are at a distance approximately the size of its near/tail can evade this attack by simply walking/running out of reach. The 2nd half of the tail isn't included in the AoE (Area of Effect) anyway.


The simplest way to stay save from this attack is by always keeping a short distance from the Royal Ludroth, meaning, a distance about or at least the size of its neck/tail. Doing so would make actual defensive/evasive maneuvers unnecessary most of the time and still allows you to quickly attack it whenever there is an opening.


Jumping Barrel Roll Ailment Inflicted: None
Normal Mode
Like the locked-on forward jump, the Royal Ludroth will, if the distance is big enough, charge at the Hunter first and then, in this case, quickly turn its side to the Hunter and execute a fast lateral barrel roll towards the Hunter which covers more distance and sends him/her flying if hit.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

It will depend on where you are at the moment of the attack's execution. If you are in front of the Royal Ludroth or somewhere close to its sides you will, most of the time, have to block or dive through the attack. This attack can be rolled but only if you do so sideways to get out of the area the body moves in.


Players who are at a small-moderate distance can evade this attack by running sideways and rolling/diving if necessary.


The best way to keep this attack from hitting you is by circling around the Royal Ludroth at all times and always anticipate this attack. You don't have to keep a big distance, again, a small distance (as mentioned earlier in this page) will do the trick. Just make sure you're careful whenever at its sides so that this attack won't be able to catch you by surprise.


Netherward Body Slam Ailment Inflicted: Poison
Normal Mode
The Royal Ludroth will lift the upper half of its body into the air and then slam his front arms and the entirety of its body downward to the ground, causing poisonous purple water to jump up around it in a circle that poisons the Hunter upon contact. The body slam however sends the Hunter flying and doesn't inflict the poison ailment.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Evasive/Defensive maneuvers are only necessary when you are within a radius the size of its tail. Players who are at a (slightly) larger distance do not have to do anything but to wait out the attack.


Would you happen to be close and are incapable of getting away then you can guard against this attack if your weapon allows you to do so, if not, walk/run (depends on weapon type and if it is unsheathed) away and roll.


Once again, keeping a small distance is the best way to prevent this attack from ever hitting you. The attack isn't that fast, even when in rage mode, so would you appear to be close and you didn't expect this attack at all you will still be able to easily get away by applying one of the abovementioned counter-maneuvers.


Tail Swing Ailment Inflicted: None
Normal Mode
The Royal Ludroth will stand still, look behind him, raise his tail and then swing it to the left and to the right, counting it as 2 individual attacks that send the Hunter flying if hit.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you happen to be behind the Ludroth and actually next to the tail you'll have to either block (though if you do so, make sure to shield in the direction of the Royal Ludroth's head if you are literally behind him, otherwise, guard somewhat diagonally) or move out of reach/dive.


You can roll the attack but since it consists of 2 parts doing so will only result in the 2nd swipe hitting you and sending you flying. If you do roll then roll towards the head so that the 2nd tail swing won't be capable of hitting you.


The best way to stay save from this attack at all times is by always keeping a small distance or by concentrating on the sides as the tail can only hit you between its hide legs and the tip of the tail, anywhere else you will never get hit.


Poison Spit and Multi-Poison Spit. Ailment Inflicted: Poison
Normal Mode

The Royal Ludroth will raise his head and then quickly swing it forward and spit a purple ball that makes you trip and inflicts the poison ailment upon contact.


This attack has a variation where the Royal Ludroth spits 2 poison balls (both diagonally) and another one where he spits 3 of them, the first being straightforward and the 2 that follow diagonally to the left and right.


When low on stamina the Royal Ludroth will become incapable of shooting these poisonous balls.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are close and in front or near the head of the Royal Ludroth you will have to block (if possible) against the attack if you were too late to be able to get away, otherwise you can simply evade the attack by rolling in the direction of the rest of the body.


Players at a medium distance can evade the attack by running sideways and/or away in a (depending on your position at the time of execution) diagonal fashion.


Rolling through the poison balls is possible although it is by any means not worth the trouble/risk. It's better to move out of the way and dive if necessary.


The easiest way to stay save from these attacks at any given time is by keeping yourself from being in front of the Royal Ludroth or anywhere dangerously close to the head. Focusing on its sides/rear for that reason is a good strategy to apply in order to avoid being hit by any of these attacks.


Charging Multi-Poison Spit Ailment Inflicted: None (charge), Poison (poison ball)
Normal Mode

The Royal Ludroth will charge straightforward into the direction of the Hunter while spitting poisonous purple balls left and right (somewhat like Gypceros' Drunken Charge attack). If the Hunter gets hit by the body he will only be send flying, though if hit by any of the poisonous balls the Hunter will be inflicted with the poison ailment.


When performing this attack the Royal Ludroth usually spits 5-7 balls of poison before turning and continuing the attack (it usually performs this attack 3 times in a row, 2 or 1 times when low on fatigue).

Rage Mode
The Royal Ludroth will perform the attack 3 times in a row more often, while when fatigued it usually is only 1 or 2 times.
Evasive Maneuver

Regardless of the distance, you can either block against this attack (the charge that is, he doesn't aim his poison balls, which, by the way, are also blockable) or run out of reach and staying on the move until the attack is finished.


The best way to stay safe from this attack (the initial charge that is) is by avoiding its front-side at all times so that when he does perform this barrage of attacks you already have a head start when he is coming back for you with the 2nd and 3rd charge. Then it will only be a matter of staying on the move and making sure none of his poisonous balls can hit you.

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