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Roar Ailment Inflicted: None
Normal Mode

Gigginox raises its head, then roars loudly at the hunter. If performed in cave areas, this will cause icicles to fall from the ceiling, potentially hitting hunters. This is one of the few roars that requires High-Grade Earlpugs to render ineffective.


This move is performed when Gigginox first spots the hunter and when in the transition in and out of Rage Mode. He can do this on both the ground and on walls/ceilings.

Rage Mode
Gigginox will occasionally roar multiple times in a row when enraged.
Evasive Maneuver

This attack does not deal any damage (although the icicles that fall from the ceiling may inflict minor damage to the hunter), so it is not absolutely necessary to avoid this move. Using High-Grade Earplugs will render the roar ineffective, as will blocking, although blocking drains stamina, and causes moderate knock-back.
If the roar is negated/blocked, the time in which Gigginox is roaring can be used to inflict some damage.


Body Slam Ailment Inflicted: None
Normal Mode

Gigginox rears up onto its back legs, then "flops" onto the hunter with its wings spread out, covering a reasonably large area. It will take Gigginox a few moments to reposition itself after this attack.
This attack is commonly performed when the Gigginox is close to the hunter.

Rage Mode
None worth mentioning
Evasive Maneuver

Rolling to the gap in between either of Gigginox's wings and head is a good idea, as this should mean that the hunter avoids getting hit. Simply rolling away may also prove effective, but is dangerous, as Gigginox's head can stretch while performing this attack, making it difficult to predict the range of this attack.
Blocking is also possible, making this a viable alternative for hunters using a weapon capable of doing so.
If this attack is successfully avoided/blocked, the time it takes Gigginox to recover can be used to inflict some damage to its head or body.


Poison Body Slam Ailment Inflicted: Poison
Normal Mode

Similar to the regular Body Slam, except the Gigginox spends a significantly larger amount of time rearing back. As it is rearing back, small clouds of purple gas start exuding from its body. When Gigginox slams down, a large cloud of purple gas is released, which will poison the hunter if hit.
This attack is often performed when the hunter is in close proximity to Gigginox, but less frequently than the regular Body Slam.

Rage Mode
Performed slightly more often.
Evasive Maneuver

Roll away from Gigginox at least 2-3 times as it is rearing back, and there should be ample time to get out of the range of this attack. It is important to be further away from Gigginox during this attack than for the regular Body Slam, as the poison cloud makes the range of this attack significantly larger than Body Slam's.
Blocking this attack is only possible with the 'Guard Boost' skill, so it should not be attempted if not using an armour that grants this skill.
There is essentially no counter-attack for this move, as the poison cloud lingers for longer than it takes Gigginox to recover from this attack.


Poison Spit Ailment Inflicted: Poison
Normal Mode

Gigginox shuffles slightly backwards, before rearing its head back, then hurling a glob of poisonous substance towards the hunter. This poison ball travels a varying distance, usually landing at the location the hunter was standing when the Gigginox began this attack. Upon landing, the poison ball creates a poisonous cloud, which lingers where the attack landed, for a few seconds.
This attack can be performed when the hunter is at all ranges from the Gigginox, as it can compensate for how far the hunter is away.

Rage Mode
None worth mentioning
Evasive Maneuver

Roll to either side of the Poison Spit, as it has very little horizontal range.
Blocking this attack is also effective, making this a suitable option for those using a weapon capable of doing so.
After performing this attack, Gigginox will pause for a few moments, so if the hunter is close, they will have the opportunity to deal some damage to Gigginox. If far away, there will be no option for counter-attack, so simply wait until Gigginox comes closer, or run towards Gigginox.
The cloud of poison should be avoided, as this will still inflict poison on the hunter if they come into contact with it.


Poison Backjump Ailment Inflicted: Poison
Normal Mode

Gigginox fires a glob of poison, similar to that used in the Poison Spit, but will launch itself backwards while doing so. Gigginox will usually land on a wall after performing this attack if in a cave area. As with the Poison Spit, this glob of poison will create a poisonous cloud when it lands, which will linger for a few seconds, poisoning any hunters who come into contact with it.
Gigginox generally performs this attack when close to the hunter, in an attempt to increase the distance between the hunter and Gigginox.

Rage Mode
None worth mentioning
Evasive Maneuver

This attack can be difficult to anticipate, and therefore can prove difficult to avoid. In the short time Gigginox is rearing back to prepare to spit, roll to the side 1-2 times, and the glob of poison should miss.
Blocking is also effective, making this a viable alternative for those using a weapon capable of doing so.
As Gigginox moves far backwards after using this move, often landing on a wall, it will be impossible for Blademasters to counter-attack. If the attack is successfully avoided, gunners will be able to continue to attack Gigginox.


Overhead Leap Ailment Inflicted: None
Normal Mode

Gigginox leaps high into the air towards the hunter, landing in the position the hunter was as this attack began. After landing Gigginox will take a few moments to recover.
This attack is generally performed when Gigginox is a moderate-large distance away from the hunter, and it wishes to shorten this distance.

Rage Mode
None worth mentioning
Evasive Maneuver

This attack covers a significant area, meaning it may prove difficult to avoid. Simply running away from the location the hunter was at when the Gigginox began this attack is probably the safest option. Panic Diving is also a suitable option if the hunter's weapon is sheathed, as the period of invulnerability this grants can be very useful.
Blocking is also effective, making this a suitable option for hunters using a weapon capable of doing so.
If this attack is successfully avoided/blocked, there will be a brief moment in which Gigginox becomes vulnerable to most attacks.


180 Degree Leap Ailment Inflicted: None
Normal Mode

Gigginox leaps high into the air, spinning 180 degrees and landing behind the hunter. As it lands, Gigginox's head "flops" down, which can also hit hunters.
Gigginox uses this attack when the hunter is close, in an attempt to get itself into an advantageous position.
This attack may be chained with another, usually a Neck Swipe.

Rage Mode
None worth mentioning
Evasive Maneuver

Roll towards where Gigginox was at the beginning of this attack, and this should miss. Rolling to the sides 2-3 times may also work, but this is more difficult since the Gigginox covers quite a wide area upon landing.
Blocking is possible, but players should bear in mind that they must block in the opposite direction from where Gigginox lands, as the head counts as hitting from behind if the hunter is facing Gigginox.
If this attack is successfully avoided/blocked, there will be a few moments in which Gigginox will be vulnerable to attacks, although players should be cautious, as Gigginox may directly follow this attack with a Neck Swipe.


Charge Ailment Inflicted: None
Normal Mode

Gigginox runs towards the hunter, swinging its neck side-to-side slightly as it does so, damaging the hunter if hit.
This attack is usually performed when the hunter is a long distance from Gigginox, as it causes the Gigginox to get close.
This attack may be directly followed on by another attack, generally a Neck Swipe.

Rage Mode
This attack is slightly faster when Gigginox is in Rage Mode.
Evasive Maneuver

Run to the side of Gigginox, as it cannot change direction mid-charge. If caught too close, rolling at the last second is a good way to gain some valuable distance from Gigginox.
This attack can be blocked, making this a suitable option for those using a weapon capable of doing so.
If the hunter is behind Gigginox when it finishes this attack, they can attack for a brief period before Gigginox turns around. If in front of Gigginox when this attack ends, rolling away as quickly as possible is advised, as Gigginox may directly follow this attack with a Neck Swipe.


Egg Lay Ailment Inflicted: None
Normal Mode

Gigginox plants its tail on the ground, raises its head, then emits a cry as it lays an egg. Over time, Giggi will emerge from the egg, becoming a potential hazard as their numbers increase. The egg will eventually disappear on its own, but the hunter can shorten this time considerably by attacking the egg.
Gigginox will sometimes lay an egg on the ceiling while in cave areas, which can pose a problem for Blademasters, as it is impossible for them to hit the eggs without the use of Bounce Bombs.

Rage Mode
Performed less often than the Poison Egg Lay.
Evasive Maneuver

As this attack does not inflict damage, and Gigginox is stationary for some time, this is a useful opportunity for the hunter to deal some decent damage to Gigginox. This time can also be used to heal, sharpen, lay a trap etc.


Poison Egg Lay Ailment Inflicted: Poison
Normal Mode

Gigginox performs the exact same action as it does with the regular Egg Lay. Instead of an egg that releases Giggi, Gigginox lays a purple blob that explodes in a large cloud of poisonous smoke after a few seconds. If attacked, the poison "egg" will explode faster than it would naturally.

Rage Mode
This attack is performed far more often while Gigginox is enraged.
Evasive Maneuver

This attack can only damage the hunter if they are nearby the "egg". Other than that, this attack is exactly the same as the regular Egg Lay. The hunter can use this time to attack the Gigginox's head, as the exploding cloud will not reach the hunter if they are near the head.


Hang-over Poison Spit Ailment Inflicted: Poison
Normal Mode

This attack is only performed when Gigginox is on the ceiling, and therefore can only be used when Gigginox is in a cave area. Gigginox anchors itself to the ceiling with its tail, then swings towards the hunter, flinging a blob of poison as it does so. Gigginox then repeats this procedure twice, before either continuing to walk on the ceiling, or perform a Hang-over Smash.

Rage Mode
Performed slightly more often.
Evasive Maneuver

The poison globs will be aimed at where the hunter was originally, so running in a circular path around Gigginox should cause the attacks to miss. If in doubt, rolling at the last second before the glob would hit increases the chance of the hunter escaping unharmed.
This attack can be blocked, but should be noted that if hit by all three poison globs, a large chunk of stamina will be taken.
Hunters should prepare themselves for the possible Hang-over Smash that may immediately follow on from this attack.
If Gigginox remains on the ceiling after performing this attack, there will be no opportunity for Blademasters to counter-attack, other than with Bounce Bombs. Gunners can still continue to attack Gigginox during this time however.


Hang-over Neck Swipe Ailment Inflicted: If completed, poison.
Normal Mode

This attack can only be performed while Gigginox is on the ceiling. Gigginox anchors its tail to the ceiling, then swings its body around in a circular path in an attempt to swipe the hunter, greatly extending its body while doing so.
If hit by this move, the hunter will be trapped by Gigginox, who will then proceed to continue attacking the hunter, causing damage over time. If a certain amount of time passes without the hunter breaking free, Gigginox will fire a ball of poison into the hunter, damaging them, as well as inflicting poison.

Rage Mode
Performed slightly more frequently
Evasive Maneuver

Run as far away as possible from Gigginox, and Panic Dive at the last second. If the hunter's weapon is unsheathed, Panic Diving will not be possible, and this attack will be considerably harder to avoid. Running towards Gigginox may help to avoid this attack, as the hunter should pass inside the circular area of effect of this attack.
Blocking is also effective, making this a viable alternative for hunters using a weapon capable of doing so.
If hit by this attack, the hunter will be required to "button mash" in order to break free from this attack, or use a dung-bomb.
Gigginox generally remains on the ceiling after performing this attack, making counter-attacking impossible for Blademasters. Gunners can continue to attack Gigginox after this attack however.


Hang-over Smash Ailment Inflicted: None
Normal Mode

This attack is only performed while Gigginox is on the ceiling or a wall, and hence can only be performed in cave areas. Gigginox lifts one of its front legs, then flings itself at the hunter, flipping 180 degrees as it does so, so that it lands on its stomach.
This attack has considerable range, and is generally performed whenever Gigginox goes from the Ceiling to the floor.

Rage Mode
None worth mentioning
Evasive Maneuver

Run away from Gigginox, slightly to the side, and this attack should miss. If the hunter's weapon is sheathed, Panic Diving is a good option, as it allows the hunter to avoid any damage during the large period of invulnerability it grants.
Blocking is also possible, making this a suitable alternative for hunters using a weapon capable of doing so.
After Gigginox has executed this attack, it will be vulnerable to attacks for a brief period, which the player should take advantage of, in order to deal some damage.


Neck Swipe Ailment Inflicted: None
Normal Mode

One of Gigginox's most common attacks. Gigginox swipes at the hunter twice with its neck, which extends considerably when it does so. The first swipe will be performed to the right, and the second swipe to the left.
This attack covers a surprisingly large area, both to the sides and forwards.
This attack may be immediately followed on from a Charge.

Rage Mode
None worth mentioning
Evasive Maneuver

This attack has slightly less range to Gigginox's right-hand side, so it is advised for the hunter to move to this side. Standing behind Gigginox while it performs this attack is safe, so the hunter should attempt to do so if at all possible.
Blocking is possible, making this a suitable alternative for hunters using a weapon capable of doing so.
Gigginox has little-to-no recovery time after this attack, so the player will only be able to get 2-3 hits in at most after Gigginox executes this attack.

MHP3rdModifier

  • This section only covers new moves/changes to old moves.
  • High-Rank Gigginox's poison is now darker in colour, and drains health at a much faster rate than previously.
Poison Body Slam Ailment Inflicted: Poison
Normal Mode
This attack differs in the movements Gigginox makes when performing this move, but has the exact same effects. Instead of rearing back then slamming down, Gigginox raises its belly up into the air, before jumping a short distance into the air, then slowly lowering its body while releasing poisonous gas.
Rage Mode
None worth mentioning
Evasive Maneuver
The evasive maneuvers remain the same as those for the Poison Body Slam used in MH3.


Tail Swipe Ailment Inflicted: None
Normal Mode

Almost identical to the Neck Swipe used in MH3, but Gigginox swipes the hunter twice with its tail instead of its neck.
Performed when the hunter is standing behind Gigginox, and often after performing another attack, such as an Overhead Leap or a 180 Degree Leap.

Rage Mode
None worth mentioning
Evasive Maneuver
Similar to the Neck Swipe, in that the player should try to move to the right-hand side of Gigginox, but it is advised to move towards Gigginox's front, as this attack cannot harm the hunter standing there.
As with the Neck Swipe, this attack can be blocked, making this a viable alternative for a hunter using a weapon capable of doing so.
This attack has a slightly longer period in which Gigginox is vulnerable to attacks than the Neck Swipe, as it has to turn its body to face the hunter afterwards. This means that the hunter can inflict a decent amount of damage after avoiding/blocking this attack.

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