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MHF, MH2, MHF2, MHFUModifier

Charge Ailment Inflicted: None
Normal Mode

Black Diablos lowers its head, then charges at the hunter. Black Diablos will sometimes flick its head up at the end of the charge, flinging the hunter into the air.
This is Black Diablos' most common attack, and can be performed at any range.
If the hunter is far enough away, Black Diablos can home in on the hunter while charging.
After Black Diablos passes the hunter, it may stop straight away, but it may also keep charging for a large distance.

Rage Mode
This attack is much faster when Black Diablos is enraged
Evasive Maneuver

Generally, Panic Diving is the best option to avoid this move, as the period of invulnerability granted by this can help the player avoid being hit. This does require the hunter's weapon to be sheathed, however, so if this is not possible, rolling to the side is probably the best option, although there is no guarantee that the hunter will not be hit.
Blocking is also effective, making this a viable alternative for those using a weapon capable of doing so.
If Black Diablos stops after passing the hunter, and this attack has been successfully avoided/blocked, there will be a brief opportunity to attack Black Diablos, particularly the tail.
If the hunter is standing between Black Diablos and certain walls, this can be exploited to get Black Diablos' horns stuck in the wall, making it vulnerable for several seconds.


Power Charge Ailment Inflicted: None
Normal Mode

Black Diablos roars at the hunter (not requiring Earplugs) with its head held low, then charges at the hunter, similarly to the regular Charge, but far more powerful. After passing by the hunter, Black Diablos will either keep charging, or stop just behind the hunter.

Rage Mode
Performed more often.
Evasive Maneuver

The evasive maneuvers for this attack are similar to those for the regular Charge, except that it is more important to avoid this attack, as it deals considerably more damage.
Panic Diving is probably the safest option, although rolling to either side may also work.
Blocking is possible, but drains a large amount of stamina, causes significant knock-back, and also slightly damages the hunter if not using the skill "Guard +1/2".
If Black Diablos stops just behind the hunter after executing this attack, there will be a few moments in which the Black Diablos can be attacked freely. If the Black Diablos keeps charging, it will be too far away for Blademasters to have any chance of a counter-attack.


Bite Ailment Inflicted: None
Normal Mode

A standard Wyvern attack. Black Diablos lowers its head and bites to the left, swinging its tail upwards and to the right as it does so.
This attack is rarely performed, although the frequency is increased if Black Diablos has been Flash-bombed.

Rage Mode
None worth mentioning
Evasive Maneuver

This attack is very easy to avoid, and the hunter shouldn't even be in range of this attack in the first place. It has little range, so a single roll away from Black Diablos should be enough to get out of the way. The attack deals little damage even if the hunter is hit. The tail swipe may prove a nuisance to hunters standing behind Black Diablos, but it does not deal significant damage.
Blocking is possible, but merely a waste of stamina since this attack is so easy to avoid.
If this attack is successfully avoided, the player can use the time Black Diablos is returning to its original position to deal some damage.


Hip-check Ailment Inflicted: None
Normal Mode

Black Diablos positions itself so that its right hip is facing the hunter, which it then proceeds to slam them with. After executing this attack, Black Diablos will return to its original position. This attack is also shared with many other Wyverns.
This attack is generally performed when the hunter is in close proximity to Black Diablos.

Rage Mode
None worth mentioning
Evasive Maneuver

Rolling towards Black Diablos' head is probably the safest choice, as the head has less range than the tail. Panic diving is also a suitable option, although it is required that the hunter's weapon is sheathed for them to perform this action.
Blocking is possible, making this a suitable alternative for hunters using a weapon capable of doing so.
After this attack has been successfully avoided/blocked, the hunter will be given a brief opportunity to attack the Black Diablos, the horns in particular.


Tail Whip Ailment Inflicted: None
Normal Mode

Another attack shared by many Flying Wyverns. Black Diablos turns its body 180 degrees, in an attempt to hit the hunter with its tail. Upon finishing, it then turns another 180 degrees in the same direction, attempting to hit the hunter again. Black Diablos' tail curves around its body after each turn, meaning that each turn covers greater that 180 degrees around Black Diablos.

Rage Mode
None worth mentioning
Evasive Maneuver

Standing under Black Diablos' legs should cause this attack to miss the hunter, although they may be trodden on as Black Diablos turns, inflicting minor damage.
This attack can also be blocked, making this a viable alternative for those using a weapon capable of doing so.
If the hunter successfully avoids/blocks the first attack, the time Black Diablos spends attacking again can be used to deal some moderate damage to Black Diablos. If the hunter is underneath Black Diablos' legs as this attack is performed, they can use the whole duration of this attack to deal some damage to Black Diablos' underside.


Tail Smash Ailment Inflicted: None
Normal Mode

Black Diablos slams its tail at the hunter twice, first to the right, then to the left. The smash to the left curves a considerable distance around Black Diablos, meaning that it can hit hunters unless they are standing directly in front of Black Diablos.
This attack is often performed when the hunter is standing behind Black Diablos, and quite often after a Tunneling Attack.

Rage Mode
None worth mentioning
Evasive Maneuver

Run away from Black Diablos' tail, either towards the head or away from Black Diablos altogether. It is important to be directly ahead of Black Diablos, or to its right, as it performs the second smash, as the tail can curve around surprisingly far, making this attack potentially dangerous.
Blocking is possible, although the hunter will have to change direction directly after blocking the first hit in order to block the second, making blocking this attack slightly difficult.
If the hunter is near Black Diablos' head as this attack is being performed, and is out of reach of this attack, they can use this time to attack Black Diablos' head or neck.


Roar Ailment Inflicted: None
Normal Mode

Black Diablos lowers its tail, shakes its head, then raises its head in an arc from left to right, letting out an ear-splitting screech as it does so. This is one of the few roars that requires the use of the skill "High-Grade Earplugs" to render ineffective.
Panic Diving will not work to avoid this attack, as the hunter will be affected as soon as they land. This roar has a very long range of effect, so it will be difficult for the hunter to avoid.
This move is generally performed when Black Diablos is going into Rage Mode, although can be chained together multiple times.

Rage Mode
None worth mentioning
Evasive Maneuver

This roar can only be negated with High-Grade Earplugs, or by blocking, so if the hunter does not have HGE or a blocking weapon, they will probably be affected by this roar. Panic Diving is not recommended, as it merely delays the affect of this roar, meaning Black Diablos has more time to recover and attack the hunter while they are still covering their ears.
If this attack is rendered ineffective with the use of HGE or a blocking weapon, this will be a good opportunity to attack Black Diablos, particularly the tail, which is vulnerable for the duration of the roar.


Tunneling Attack Ailment Inflicted: None
Normal Mode

Black Diablos digs into the ground, disappearing for a brief moment, then tunnels towards the hunter (which can be seen as a cloud of dust moving along the ground). Upon reaching the hunter's position, Black Diablos will leap out of the ground, hitting any hunters standing above it.
At High-Rank and above, Black Diablos can change its direction mid-dig.
This attack is often immediately followed on by a Tail Smash.

Rage Mode
None worth mentioning
Evasive Maneuver

At low-rank, simply running perpendicular to Black Diablos' tunneling direction allows the hunter to avoid this attack, as Black Diablos cannot change direction mid-dig. At higher ranks, the hunter will have to change the direction they are running in, as Black Diablos can adjust its tunneling direction.
If it is impossible to avoid this attack simply by running, it is a good idea to Panic Dive.
Throwing a sonic bomb as Black Diablos just after it has disappeared underground will cause it to become stuck, half buried in the sand, becoming an easy target for hunters for several seconds. This will not work when Black Diablos is enraged, however.
If the hunter ends up behind Black Diablos after it executes this attack, move away to avoid the possible Tail Smash that can follow. If near the head, this time can be used to damage Black Diablos' horns.


Uppercut Ailment Inflicted: None
Normal Mode

Black Diablos swings its whole body, and thrusts its horns into the air, in an attempt to "uppercut" the hunter, moving forwards while doing so. The tail also wings significantly, and can cause damage to the hunter. Black Diablos may repeat this move directly after the first attack, swinging to the opposite side.
Generally performed when Black Diablos is a medium distance from the hunter.

Rage Mode
More likely to be performed twice in succession.
Evasive Maneuver

Rolling in-between Black Diablos' legs just as this attack is beginning should allow the hunter to avoid the head, although they may still be hit by the tail (which inflicts less damage). Rolling in the opposite direction to this attack should also allow the hunter to escape uninjured. Panic Diving is also an acceptable option, as the period of invulnerability this grants should allow the hunter to pass through this attack without being hit.
It is also possible to block this attack, but it will drain large amounts of stamina if it hits twice.
If the hunter is nearby Black Diablos after it finishes this attack, they will be able to deal some damage in the time Black Diablos is attacking. If too far away, there will be no counter-attack possible, and the player will have to wait until Black Diablos comes closer, or run towards Black Diablos.

MHP3rdModifier

Diablos' roar now has significantly less range, and can be avoided with a Panic Dive.

Catapult Ailment Inflicted: None
Normal Mode

When Black Diablos is underground, there will be a "plume" of sand above where Black Diablos is buried. After this, Black Diablos will launch itself towards the hunter, swiping the hunter with its horns when it lands.
Black Diablos performs this attack significantly more often than regular Diablos.

Rage Mode
Performed more often when Black Diablos is enraged.
Evasive Maneuver

Run to the side, and roll/Panic Dive as Black Diablos approaches.
Blocking is possible for hunters using a weapon capable of doing so, but will drain large amounts of stamina, particularly if not using any Guard skills.
If the hunter ends up behind Black Diablos after it performs this attack, they can use the time Black Diablos spends recovering to deal some damage to the tail or the belly of Black Diablos.


Quick Horn Thrust Ailment Inflicted: None
Normal Mode

Black Diablos lowers its head, runs towards the hunter, then flicks its head up when it gets close, all within a short period of time. This attack has very little warning, and also a short recovery time.

Rage Mode
None worth mentioning
Evasive Maneuver

Rolling/Panic Diving to either side should work, as Black Diablos cannot change direction during this attack, but this can be difficult to do, as this attack is quite fast.
Blocking is possible, making this a safe option for hunters using a weapon capable of doing so.
This attack has a short recovery time, so it will be difficult for hunters to counter-attack Black Diablos. The player may manage to get 2-3 hits in if they are behind Black Diablos after it executes this attack, but this is unlikely, and it is recommended to wait until Black Diablos performs an attack with a longer recovery time before attacking.

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