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Monster Hunter Portable 3rdModifier

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Techniquement, ce n'est pas une attaque. L'Agnator pivote sur lui même selon toute logique vraisemblable qui permettrait à un bestiau de ce genre de tourner aussi facilement et rapidement sur lui même que Chuck Norris abattant un ennemi.

Sa queue inflige des dégâts mineurs.

Rage
Rien à déclarer.
Manoeuvre d'Evasion
Prenez seulement garde à ne pas vous placer au centre de la queue quand il se tourne vers vous. Si vous l'êtes, vous pouvez prendre le RISQUE INCONSIDÈRÈ de perdre un centième de votre barre de vie ou bloquer/esquiver.


Sliding Charge Ailment Inflicted: None
Normal Mode

The Agnaktor will dash backward, lower his head and slide towards the Hunter while assuming an Alligator-like pose and finish the attack by diagonally curving his body to slow down again.


This attack is identical to the Sliding Charge of the Lagiacrus.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you find yourself in front of him when he is performing this attack you can easily counter it by running towards the sides, rolling, diving or blocking if you are able to do so.


The simplest way to keep this move hitting you however is by constantly staying on the move in a sideway fashion or by circling around the Agnaktor, doesn't matter whether it's clockwise or counter-clockwise.


If you are behind the Agnaktor or at a small distance at either of his sides you usually don't have to do anything.


Curved Quick-Sliding Charge Ailment Inflicted: None
Normal Mode
Basically the same move as the regular Sliding Charge with the exception of that this one is faster in the execution and that while performing this attack the Agnaktor will lock onto the player and slide towards wherever the he/she is moving, as if he's predicting the player's movements.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are at a medium-long distance this attack is way more likely to hit you, so if you can block it is highly advised to do so, although if that is not possible the best thing to do is to move sideways while keeping an eye on where the Agnaktor will slide to and then either quickly turn and run into the other direction or dive through the attack.


Keeping a relatively close distance and circling around the Agnaktor, or rather, sticking somewhere around his sides is also a good way to stay safe from this attack.




Body Slam Ailment Inflicted: None
Normal Mode

The Agnaktor will lift up the front half of his body and then slam it towards the ground in a netherward motion, creating an earthquake and sends Hunters flying if hit.


The Agnaktor is capable of turning slightly while preparing for the downward slam.


The tail and rear half of the Agnaktor's body are not included in the physical area of effect of the attack although the quake can still affect you as long as you are not behind the start of its tail/

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you happen to be very close to the Agnaktor and have a weapon with the ability to block you can do so if necessary, otherwise, quickly move away from the Agnaktor and roll/dive if you have to. Unless you are close enough for the Agnaktor to make physical contact however you do not have to fear taking any damage from this attack as its area of effect is rather limited and the quake generated only makes you tremble.


The best way to stay safe from this attack at all times is by always keeping a short distance (approximately the size of its neck) while circling around the Agnaktor, ready to block/evade at any given time if necessary.


Hipcheck Ailment Inflicted: None
Normal Mode
The Agnaktor will slightly curve so that one of his sides is facing the Hunter and then dash sideways towards him/her while sliding in an S-form, slamming whatever is in the way.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Block if possible/necessary or run/roll/dive out of the way. The best way to stay save from this attack however is by circling around the Agnaktor and staying somewhat near the head or the tip of the tail, rolling away from those 2 points in that situation as the hitbox of the attack ends there.


Double Hipcheck Ailment Inflicted: None
Normal Mode
The Agnaktor will slightly curve so that one of his sides is facing the Hunter and then dash sideways towards him/her while sliding in an S-form, slamming whatever is in the way and as soon as the 1st hipcheck is finished he will turns his body 180 degrees and continue sliding into the same direction.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Block if possible/necessary or run/roll/dive out of the way. The best way to stay save from this attack however is by circling around the Agnaktor and staying somewhat near the head or the tip of the tail, rolling away from those 2 points in that situation as the hitbox of the attack ends there. As for when he turns his body when in the transition to the 2nd hipcheck, the tail is capable of hitting you even if you are slightly out of range, so keep an eye on that as well.


Double Bite Ailment Inflicted: None
Normal Mode
The Agnaktor will lower his head, move his neck in an S-form while stepping forward and biting twice, sending the Hunter flying if he/she gets hit. If the bite doesn't hit the legs can still deal some minor damage would the Hunter be struck by those instead.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are in front of the Agnaktor and at a close-medium distance you can block this attack if possible or you can, if the distance is sufficient, run sideways out of this attack's path or roll/dive out of the way.


Preventing yourself from behing in front of the Agnaktor though is the best and easiest way to stay safe from this attack.


Quadruple Peck Ailment Inflicted: Iceblight
Normal Mode
The Agnaktor will raise his head and quickly smash his beak into the ground 4 times in a row while stepping forward at each peck, sending the Hunter flying and inflicting iceblight if he/she gets hit by the beak or only dealing minor damage if the Hunter is struck by the chest/front legs, making him/her trip instead.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are in front of the Agnaktor the best thing to do is to run away (if you're not too close) and then head sideways out of the line this attack will have effect or roll/dive sideways out of the way.


You can also guard against this attack if the option is available although it's not recommended to do as this attack will strike you 4-5 times, draining all of your stamina and probably still dealing damage to you in the end if that were to occur. Guarding is only an option for Lancers with Guard+ skills.


In case you're not in front of the Agnaktor when he starts to execute this attack you can make use of the situation and freely attack anywhere but his head/front arms (front arms can be attacked as long as you do it from the sides or behind).


Staying on the move in a sideway fashion/circling around the Agnaktor is once again the best and easiest way to keep this move from hitting you at any given time.


180 degree bite-tail swing Ailment Inflicted: Iceblight
Normal Mode

The Agnaktor will raise his head, swing it 180 degrees sideways along with the upper half of his body while keeping its tail where it was and then swing the tail approximately 200ish degrees and stop its motion at the exact spot the head first was.


In both cases the Hunter is send flying if hit but in case the tail hits iceblight is inflicted.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you are close to the Agnaktor you can roll through the bite, slightly diagonally curved into the direction the head is going to prevent the tail from hitting you or you can try to run out of reach of the head and then quickly dive through the tail.


If you can block however you can just guard against the attack, it will only hit you once as well, unlike some other of his moves.


May it be so that you're at a medium distance from the Agnaktor (a distance about as or slightly longer than its tail) you can avoid being hit by simply running away from it so you're not within the area of effect anymore.


Dig and Resurface Ailment Inflicted: Iceblight
Normal Mode

The Agnaktor will dig underground by smashing its beak onto it and then spinning his way down, sending the Hunter flying and inflicting iceblight if hit.


The Agnaktor resurfaces in a sortalike fashion, indicated by the blue-whiteish ground where he will spin his way out of cracking open. This sometimes happens on the spot where the player is standing and in this case it usually means that it'll jump through towards the ceiling, although it also be that the Agnaktor has decided to damage the player while merely resurfacing.


The resurfacing can take place at any random spot in the area.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver
If you happen to be close you can either run/roll/dive away or, if the option is available, guard against the attack. In case of digging, stay alert as he will almost surely start attack from underground. Same goes for resurfacing, he might head towards the ceilings and continue his assault from there.


Semi-Underground Swimming Ailment Inflicted: Iceblight
Normal Mode
The Agnaktor will partially resurfaces and quickly "swim" into the direction of the Hunter, sending him/her flying and inflicting iceblight if hit. This attack can be curved and executed multiple times in a row, usually 2-3 times at most though.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If possible/necessary, guard agains the attack, otherwise, run/roll out of the way. Diving isn't recommended as these attacks are quick and can be chained.


When the swim attacks turns out to be curving into the direction you're running you can merely evade it by quickly turning around and running/rolling the other way, if necessary that is as sometimes the Agnaktor curves while the player isn't moving, making it unnecessary for the player to move at all.


Spinning Dolphin Jumps (underground)

Ailment Inflicted: Iceblight
Normal Mode

The Agnaktor will jump multiple times from and back into the ground towards the players while spinning, sending the Hunter flying and inflicting iceblight if hit. This attack can be performed 3-5 times in a row and is often chained with the Swim attack and is always usually ended with a resurfacing jump on the spot the targeted player is standing.


This attack only targets 1 player at a time.

Rage Mode
The chain of attacks becomes bigger.
Evasive Maneuver

If you are capable of blocking you can do so, although it is rather risky as this attack is performed multiple times and often chained with other moves as well, which can lead to your stamina being fully drained and the Agnaktor still managing to get a full-power hit on you and inflicting fireblight.


The best way to avoid this attack and all the chains of attacks that may follow is by running sideways and making U-turns as soon as the Agnaktor shoots back into the ground. Depending on how big the Agnaktor is it might be necessary to roll as well. Do not dive any of these attacks unless you really have no other option and even then try to do this only during a swim attack or the final Dolphin Jumps.


Spinning Ground- to Ceiling Jump/Ceiling-to Ground Dive (underground)

Ailment Inflicted: Iceblight
Normal Mode

When underground the Agnaktor will occasionally jump towards the ceiling (while spinning) and then back from the ceiling towards the ground. Both attacks occur on the spot the player is standing and getting hit by either of them will result in you being send flying and being inflicted with iceblight.


These maneuvres can be chained with any of the other underground attacks.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver
If blocking is possible you can do so, although staying on the move and rolling/diving if necessary is the best way to keep yourself safe from these attacks.


Diagonal Ceiling-to Ground Spinning Dive Ailment Inflicted: Iceblight
Normal Mode
Exactly the same move as above but this dive is a lock-on type of attack where the Agnaktor doesn't directly dive towards the Hunter but does so Diagonally from behind. This version is considerably slower than the normal one but harder to evade.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver
Keep a close eye on the spot you are standing and at everything behind you as soon as you see the Agnaktor disappear into the ceiling. If blocking is possible, do so but if that is not an option immediately start running away and then to the sides while waiting for the Agnaktor to come down, diving at the last moment if necessary.


Straightforward Icebeam Ailment Inflicted: Waterblight
Normal Mode
The Agnaktor will turn towards the Hunter, gnash his teeth for a second or two and then releases a powerful, armor-piercing (it requires Guard Boost to be blocked) blue-whiteish beam that is shot across the map, sending the Hunter flying and dealing both heavy damage and waterblight if hit.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

If you happen to be in front of the Agnaktor, doesn't matter whether it is close or far away and you see him gnash his teeth, immediately run sideways so this attack cannot hit you. If you happen to notice it late or are recovering from another attack you should dive to safety.


Blocking this attack must be avoided unless you have an armor with the Guard Boost skill activated.


Staying anywhere but in front of the Agnaktor is the easiest way to stay save from this icebeam.


Sweeping Icebeam Ailment Inflicted: Waterblight
Normal Mode
The Agnaktor will gnash quicker than when he does when he perform his straightforward icebeam and fire it from ground level into the air and then sweeping it from (his) left to right, covering a radius of widely 180 degrees.
Rage Mode
This attack becomes more common.
Evasive Maneuver

Unless you have the Guard Boost armor skill you shouldn't attempt to block this. If you are far away and see the Agna perform this attack make sure to avoid being directly in front of him when he shoots it upward and then, if you are within the 180 degrees radius run clockwise and dive through the sweeping Icebeam.


If you are very close however you can evade this attack by immediately running to the Agnaktor's right half of the body and be at least behind his right front leg as the icebeam reaches to that point. On the contrary, if you are close and already at his left you can also just run past his left front arm and hide/attack from there.


Long-Range 180 Sweeping Icebeam (underground) Ailment Inflicted: Waterblight
Normal Mode
The Agnaktor will pop out of the ground, gnash his teeth and shoot an icebeam from ground level into the air at first and then swing it 180 degrees from (his) left to right. This attack covers the same distance as the straightforward icebeam and has exactly the same effects.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver

Unless you have the Guard Boost skill, make sure you're not directly in front of the Agnaktor when he starts to shoot the Icebeam and then, if you're not close to him, run clockwise (assuming you are in front of him) and dive through the sweeping Icebeam.


You can also evade this attack by making sure the vertical segment doesn't hit you and then quickly closing the distance to the extent that you're touching the Agnaktor (once again, do not do this near his front arms). In this situation you can also use the occasion to attack the chest/arms.


If you're not within the 180 degree radius in front of him or managed to get out of there before he could fire the attack you can use the given time to attack his back and arms.


Short-Range 360 Sweeping Icebeam (underground) Ailment Inflicted: Waterblight
Normal Mode

The Agnaktor will pop out of the ground so that only the upper half of his body is on the surface, then he will gnash his teeth and diagonally shoot an icebeam, aimed at the ground, which he then spins all around him, hitting anything that is close to him and covering a radius of 360 degrees.


This attack does not require any counter-action if the Hunter is not close to the Agnaktor.

Rage Mode
Nothing worth mentioning.
Evasive Maneuver
If you are standing very close to the Agnaktor it is necessary run either run so close to the Agnaktor that you're touching him (but don't do this near front arms) or run/roll/dive away so you're not within the area of effect.


Roar Ailment Inflicted: None
Normal Mode
The Agnaktor will release a loud scream that stuns the Hunter if he/she didn't manage to roll/dive/block the attack while within the roar's reach or when he/she does not have the Earplugs skill activated.
Rage Mode
Nothing worth mentioning.
Evasive Maneuver
Block if necessary, dive or time your rolling if you have Evasion +2 to nullify the roar's effect. Players with earplugs skill do not have to do anything and can use the few seconds the Agnaktor is open to attack him freely.

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